1704289 - Michael Falcone

Level Overview:
The trolley car level is based on the the trolley dilemma. The level sees the player load into the driver seat of a trolley car facing out the window to see the tracks. The car follows along the track while they are told they must choose if they wish to move the car from its current track onto the next one at the up coming opening. There are people tied to the tracks just after the opening, 5 people on the track they are currently on and 1 person on the track they may switch to. Before they reach the turning point time slows to a stop and the player is able to view a short description of each person tied down on the tracks, this description will contain how many family members they have, what they do in society, their age and their names. The 5 people all being convicted criminals and the one person being a father to 2 children. After the player chooses a direction within the 30 second time limit the trolley drives through the chosen people or persons and continues on to another choice with a different variant of the first problem. This continues until they have done this 5 times and then the level ends.

At the end of the level the players overall morality points are counted based on the number of people they killed and the number of people effected by the death of those people.

Level Visuals:
The trolley car, track and surroundings are all done in a realistic style. The level has a large amount of fog in it which stops the player from seeing the next choice options before they arrive to it, the player can see 30 feet in all directions. Even though most of the level is hidden by fog it is also still very bright. making it seem more like a heavenly fog containing the simulation.

Level Layout:
The trolley car consists of the cabin that the player is sitting in. This cabin contains the chair the player is sitting on, the lever the player uses to change track to their left, a control panel with non intractable dials and a red button to skip the 30 seconds if the player makes up their mind right away.

The tracks branch off in each direction but the car is moved back to the beginning of the first track after they run over the people. The Fog levels stop this from being obvious and the new people are spawned in the place of the old ones. Because of this the layout of the level resembles that of an elongated Y, branching off long enough to allow room for the illusion or moving to a different track.